Atmosphir is one of the many game making tools that I use to create games on a rather short notice or within a short timeframe as the online program Atmosphir has a great and easy to use interface that allows users to work levels in blocks.
*NOTE* in order to play or edit levels you have to install the plugin that prompts within the site.
*NOTE* in order to play or edit levels you have to install the plugin that prompts within the site.
Below are some of my finished works on Atmosphir
Labyrinth, The Escape
Basically Labyrinth, The Escape revolves around you as the player, being locked up in a massive jail and you broke free only to find yourself in a massive labyrinth that you have to escape the first floor which is riddled with several traps and pitfalls that might prove fatal to the player, upon finding the exit your problems only continue as you face the second floor which is also riddled with traps, after completing that you find the way to the massive Minotaur (Muka Boss Placeholder) that you have to defeat using your ingenuity and wits in order to trigger the exit to work. And lastly a last layer of spinning spikes blocks your way out but after coming so far, you cant turn back now!
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Trial Of Kings, A Prince Of Persia Take
Trial Of Kings essentially is my take on the popular game Prince Of Persia where within the game you as Prince jump around obstacles and ledges and use them to climb,drag or pull yourself somewhere else. That was what I was trying to emulate here within Atmosphir where you start off at the gates of the town, finding it greatly deserted but the traps still up, you have to use your agility and wits to find a way into the trial of Kings where you have to beat the trial in tests of confidence, agility, speed and timing to find the exit door which is located within the castle walls and inside the legendary Monkey building where you can find the many treasures that you are seeking.
*NOTE* There was supposed to be a desert prior to the town and there was supposed to be more open concept of the buildings with better powerups, however with restrictions of data space in Atmosphir (i used up 100% of space allocated) i had to make due with what i got.